True power of the chaos emeralds

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True power of the chaos emeralds

True Area 53 kann nur mit Super Sonic, also dem Sammeln der sieben Chaos Emeralds betreten werden, da diese Zone im Weltall stattfindet und Sonic keine. Anyways, eggman didnt want sonic's power, only the chaos emeralds. 2. in the final credits scene; and with the fate of Longclaw and the Echidna's true. oct - Sonic Chaos Emeralds Seven 7 Hedgehog Crystals Prop Cosplay Display Large 40MM. Sonic Chaos Emeralds & Power Rings in Real Life! I wasn't Anal tryouts porn if I could pull that one off. The Chaos Emeralds made Local milfs.com appearance in DiC's cartoon series Adventures of Sonic the Hedgehog in a four-part story called " Quest for the Chaos Emeralds ", but they are very different from the game versions. Contents [ show Sexy lesben video. In addition, there is the existence of rare 'Super Emeralds'. If the Chaos Emeralds Girls lesbian kissing absent of the negative energies or possibly positive energies as seen Ebony big tits sex videos Sonic Adventureor all of their energy as seen in Sonic Unleashedthe emeralds will become gray, pale, and apparently powerless. Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own consciousness in the process.

This has not always been the case. In the original Sonic the Hedgehog , the six Emeralds were blue, yellow, red, green, pink and gray.

A seventh, purple Emerald was added to the roster in Sonic the Hedgehog 2 , after which Sonic the Hedgehog 3 replaced the pink emerald with a cyan one, and the yellow Emerald with an orange one.

The orange Emerald was reverted back to yellow again in Sonic Adventure , and the colors of the Emeralds have remained essentially constant ever since.

It was revealed in Sonic Adventure that the negative energy within the Emeralds gives them their colors, as after Chaos used the Emerald's energy to become Perfect Chaos the emeralds are shown to be clear.

Certain games have used their own unique colors for the emeralds. In Sonic Spinball , they are all blue.

In Sonic Battle , they are all green. In Sonic R , the Blue Emerald is absent, replaced with an orange one. In the Sonic the Hedgehog comic series by Archie Comics , the emeralds were spread across seven locations in the galaxy and there were hundreds of them.

Each location had its own unique emerald color, with the total number of colors being seven. A later plot development led to all Emeralds of a certain color being fused together as one, resulting in the seven emeralds of the games.

A black emerald served as a prison for Chaos 0 see Sonic the Hedgehog 80 , but it is not specifically stated to be a chaos emerald.

In the Sonic the Comic series, the emeralds are blue, yellow, red, green, orange, grey and purple. As revealed in Sonic Adventure , Chaos Emeralds have both positive energy and negative energy.

Our positive feelings toward each other can make them work! However, it is shown that the negative energies of the Chaos Emeralds are what gives them their color As seen in Sonic Adventure and Sonic Rush.

Although the Emeralds are described as having unlimited energy, [7] which is why they are often sought after by other characters, having all seven allows the energy to be tapped into more efficiently, as seen in Sonic Adventure 2 , after the ARK's Eclipse Cannon was fired with six emeralds, it was described as taking far too long to charge back up without the seventh.

Despite destroying a good portion of the moon by harnessing six emeralds, the Eclipse Cannon was only able to destroy a large city by using five Emeralds.

Super transformation is a frequently recurring gameplay feature and story element that allows the player to play as a powered up version of the character, traditionally obtained by collecting all of the Chaos Emeralds in addition to 50 Rings , as was the case in the Genesis games starting with Sonic the Hedgehog 2.

Super transformation generally gives the character enhanced speed, similar to using a "High Speed" power up.

The transformation also originally gave the character the same effect as the "Invincible" power up. The compromise in super transformation is that the power is sustained by Rings during gameplay.

It originally took 50 Rings to enable the transformation, which are then gradually drained over time. Starting with Sonic Adventure , players are no longer allowed to manually transform, but are simply given the ability through the story.

The rings are only used as a gameplay mechanic to limit how long the form can last. The exception to this was Sonic Riders , where only one Ring is needed.

Running out of Rings in a final boss battle results in an instant loss of a life, usually due to the character being in unsurvivable conditions such as over a flooded city street, in the cold of space or the magma filled core of a planet.

Another general super transformation ability is flight. This was originally unique to Super Sonic as he would fly above the ground at maximum speed, and take to full flight at the end of Sonic the Hedgehog 2.

The ability is now shared by all transformations and is a defining trait. A character can also hover in midair as, beginning with Sonic Adventure 2 , the transformation is usually used in areas high above the ground.

Although it is a power up in itself, the super transformation can be powered up further. To do this, the player must collect all seven of the Chaos Emeralds and reactivate them in their powered up state as the "Super Emeralds.

If multiple people are around when the chaos emeralds are being used they can both enter "Super Form" such as Sonic Adventure 2 Battle, Sonic Heroes, and the Sonic the Hedgehog , however, even though there can be multiple users, they share the same amount of rings that keeps them in "Super Form".

Although Shadow the Hedgehog is the first to be seen using Chaos Control in Sonic Adventure 2 , the earliest known user of the ability is Black Doom , the Black Arms leader, as he could very well be over years old as he states before the "Sky Troops" stage in Shadow the Hedgehog that he visited Earth around that time years ago.

In the Shadow the Hedgehog game, Chaos Control is described as being enhanced with each Chaos Emerald added to its usage, until reaching full power with all 7 Emeralds.

Its use in the games has been inconsistent. Although cutscenes [18] and official bios [19] often claim that the Chaos Emeralds allow the use of Chaos Control, Shadow the Hedgehog has used it several times during gameplay and a few cutscenes without a visible Emerald, such as in Sonic Rivals and Sonic Battle.

The Sonic the Hedgehog Comic series takes a more consistent approach. However, Shadow is able to use Chaos Control without an Emerald, thus the Ultimate Lifeform can be included among them.

Appearing first in the 2-player mode of Sonic Adventure 2 and then canonized in the final level of Shadow the Hedgehog and Sonic X , Chaos Spear is an attack whereby bolts of energy are thrown at an opponent.

Another related power, that first appeared in the game Shadow the Hedgehog , is Chaos Blast. It is a large explosion of energy radiating outward from its creator.

These powers have been altered and expanded upon with game-specific abilities by subsequent video games.

It has unbound power, and is used to keep the Angel Island afloat in the sky. The Master Emerald also has the power to fully control everything that the Chaos Emeralds do, as according to the ancient saying from Sonic Adventure : "The servers are the 7 Chaos.

Chaos is power, power enriched by the heart. The controller is the one that unifies the chaos. Only descendants of Knuckles the Echidna 's tribe are capable of controlling it.

The Master Emerald can be shattered into any number of pieces, but can always be put back together flawlessly, with no loss of power.

The Chaos Emeralds were originally guarded by Chaos , a mutated chao that protected both the Emerald Shrine and the other Chao that lived there.

Tikal found Chaos and the Chao in her ancient Echidna tribe. She loved them and cared for them, but her father found out about them and wanted the power of the Emeralds for himself.

He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the negative power of the Emeralds, became Perfect Chaos, and destroyed the majority of the Echidna tribe.

Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own consciousness in the process. The Chao lived on and bred, however.

Knuckles is the Echidna that protects them in the time of the current Sonic the Hedgehog time line, and also the only Echidna left according to the Sonic the Hedgehog 3 manual in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence.

In addition to information taken from the Sonic the Hedgehog games themselves, content from the instruction booklets of the U. This wiki.

This makes the Chaos Emeralds an everlasting source of pure energy and enables them to float in the air by themselves. This energy can be harnessed from the Chaos Emeralds, either by their wielders, or machinery and can be used for various purposes.

This energy can even be drawn and reacted from the emeralds without physical contact and be done so over great distances, but they still have to be in close vicinity to the user.

When someone harnesses the power of one or more of the Chaos Emeralds, they can perform different Chaos Powers , such as Chaos Control , and occasionally get their own abilities enhanced.

These transformations, however, do not last long, as they quickly consume energy and require ring energy to be maintained over longer periods of time.

The energy of the emeralds can also be harnessed to power machines, making it possible to power various types of powerful and advanced machinery that normally would be impossible to use, due to the immense amounts of energy they require, such as the Eclipse Cannon.

Positive thoughts, such as friendship and caring, generate positive energies, and negative thoughts, such as anger and hatred, generate negative energies.

If the Chaos Emeralds is absent of the negative energies or possibly positive energies as seen in Sonic Adventure , or all of their energy as seen in Sonic Unleashed , the emeralds will become gray, pale, and apparently powerless.

The only known ways to restore the emeralds from this state is through peoples' thoughts, or the Gaia Temples. This is mainly demonstrated with the Eclipse Cannon: With five emeralds it could destroy a large city, with six emeralds it could blow up half of the moon and with all seven emeralds it could destroy planets and pierce stars.

This for example allowed Tails to pinpoint Dr. Because of the great amounts of power emanating from each emerald, creating radars to track them is relatively simple Rouge, Tails, and Dr.

For unknown or unexplained reasons, after the Chaos Emeralds have played their part in the story in the games, the users of them apparently lose the possession of the emeralds, and they have to be collected in the following game, be it either from different places in the world, or different dimensions called Special Stages.

Although Sonic is seen at the end of the first Sonic the Hedgehog game allowing the Emeralds to return to their original places, it is unknown why the Chaos Emeralds need to be collected at the beginning of every game except, of course, for the purpose of game dynamics.

However, there is one exception to this explanation. During the opening sequence for Sonic the Hedgehog 3 if you choose Sonic alone, or both Sonic and Tails as your character choice , Sonic is in possession of all seven of the Chaos Emeralds at the beginning.

This is evident when he leaps off the Tornado and falls off-screen only to come racing across the ocean as Super Sonic before making his way onto Angel Island.

There, Knuckles steals the Chaos Emeralds and hides them from Sonic so that he has to search from scratch like all other games.

Thus, another explanation could possibly be that Sonic himself hides them so their power won't fall into the wrong hands, and so all of them won't be in one group for "easy picking.

Another reason why the Chaos Emeralds are spread is because they have magnetic qualities as stated earlier; after each use of the Chaos Emeralds, the resulted merge of the emeralds and their power forces them to repel themselves from their shared location, so they tend to scatter themselves after each use.

Throughout most of the early games, Doctor Robotnik tries to get his hands on the Chaos Emeralds in order to fuel his doomsday weapons.

The player can choose to collect the Emeralds in their Special Stages in order to unlock a "good ending", a Super State, or both. The Chaos Emeralds have gained a more important part of the plot in later games.

In Sonic Adventure , the Chaos Emeralds were collected by Eggman in order to feed Chaos , the guardian of the Chao and Emeralds, and it changed form every time it received one of the gems.

With all seven, it became Perfect Chaos , and used up all of the negative energy in the Emeralds before dropping the powerless and dull emeralds onto the ground.

Sonic then picked all seven up and used the positive energy to become Super Sonic and destroy Perfect Chaos.

Also in the game, Tikal the Echidna states that "The 7 Emeralds can change our thoughts into power" , and that the Master Emerald controls that power.

In Sonic Adventure 2 , Sonic and Shadow had the ability to use the Chaos Emeralds to utilize " Chaos Control ", an ability that alters time and space to teleport or freeze time.

Interestingly, Sonic, at one point, uses the Chaos Control ability with a fake Emerald that had the same wavelengths and properties as a real one.

Shadow told Eggman to collect a few Chaos Emeralds in order to get enough power for the Eclipse cannon.

In the end side Eggman had six Chaos Emeralds and he was able to destroy half the moon. Tails soon managed to produce a "fake Chaos Emerald" that Sonic used in order to teleport back to the Space Colony ARK when Eggman sent him to space in an explosive capsule.

Eggman stole the real emerald from Tails and put into to the Eclipse Cannon; however, when all seven were collected, the ARK started to fall toward Earth in order to kill millions of innocents for vengeance of Gerald Robotnik.

The Chaos Emeralds were disabled by Knuckles, who used the Master Emerald, but when it appeared to be useless, as Biolizard was controlling the ARK, Sonic and Shadow used the emeralds to transform into their Super States for the last battle.

The Chaos Emeralds play the same role they did in the classic games being only used to get a better ending and extra stage for Sonic.

In Sonic Heroes , the gameplay pays homage to classic elements, so it goes back to a way of collecting the Chaos Emeralds in special stages to unlock the Last Stage.

In Sonic Rush the Chaos Emeralds are necessary to access the final stage of the game. Special Zones make a return as a way to find the Emeralds.

The Emeralds are shown to have an inter-dimensional counterpart, the Sol Emeralds, with similar powers. The Chaos and Sol Emeralds' powers are shown to come from the positive emotions of their wielders in this game and they are used by both Sonic and Blaze to transform into their Super States.

In the game Sonic the Hedgehog , the Emeralds fully take on the power to "transform thoughts into power", just as the Master Emerald was said to be capable of doing in Sonic Adventure.

These emeralds appear slightly smaller in size, and give off gleaming sparks of light of their respective colors, and are given the additional title of "miracle gems".

In the tiant and seal the newly born Iblis into his daughter's soul, so long as she abstain from crying, with the only other stipulation being that the vessel must be of royalty.

Mephiles succeeds in mass-producing duplicates of himself using two Emeralds, and showing Silver a fabricated vision of a smug-looking Sonic surrounded in flames, through the Emerald itself.

Only six of the Chaos Emeralds appeared in this game: the green emerald which Shadow and Rouge found whilst exploring Crisis City in the future.

They then used it along with the cyan emerald to go back to the present while Shadow stayed in the future to battle Mephiles. Rouge then gave the chaos emerald to EOmega to give to Shadow in the future so as to escape Mephiles.

Mephiles later used its power along with the yellow emerald to battle Shadow , the blue emerald which was owned by Elise who then gave it to Sonic when she was captured.

Sonic then gave it to Eggman so as to ensure Elise's release. Eggman then put the emerald into his Egg Genesis which Silver and Blaze defeated and obtained the emerald themselves.

Silver then gave it to younger Elise in the past as a good luck charm, which showed how Elise came to possess it in the present , the yellow emerald which Mephiles went after at the end of Shadow's storyline and used to battle Shadow in conjunction with the green emerald , the white emerald which the Duke of Soleanna sealed Iblis inside Elise's body with.

The duke then gave the Emerald to Silver right before he died which Silver used to go back to the future so as to seal Iblis.

Blaze then used it and the cyan Emerald to seal Iblis away into a different dimension , the cyan emerald which Sonic and Shadow obtained from defeating Iblis so as to go back to the future.

Sonic then gave the Emerald to Silver, which Blaze used in the future along with the white emerald to seal Iblis away and the purple emerald which Mephiles was shown to have the entire way through the series.

The red emerald meanwhile was never seen in the main story lines until the last story, although it is possible that it is the one Dr.

Eggman located when he searched for the Chaos Emeralds on his ship. Mephiles also somehow uses some sort of "shortcut" when he uses the purple Emerald in his possession to warp all six of the other Emeralds to his location, possibly using the magnetic properties of the Emeralds, and uses their full power to begin his and Iblis' transformation into Solaris.

Lastly, Elise , sharing the hopes and desires of the remaining cast possibly even including Eggman to bring Sonic back to the land of the living, uses all seven Chaos Emeralds to bring Sonic back to life, in the form of Super Sonic, who thanks Elise and shares his power with fellow hedgehogs Shadow and Silver.

In Sonic Riders , the first one to be seen was stolen by the Babylon Rogues but it is unknown which one it was. Eggman instructed to raise the Babylon Garden from Sand Ruins.

They appear in her dimension for no indicated reason and one must race Johnny for the Chaos Emeralds, although it is possible that Sonic had them with him before he arrived in the Sol Dimension and they scattered during the transition note that the Chaos Emeralds in the Sol Dimension would likely have the same effect as the Sol Emeralds in the Chaos Dimension as shown in Sonic Rush.

The Chaos Emeralds later are taken by Ix into the Twilight Cage , and distributed amongst the Kron to power their factory , the Zoah as a power-source for a secret weapon to use against the N'rrgal , the N'rrgal as a weapon against the Zoah , the Voxai Overmind , and Ix's two Gizoid prefects, Scylla and Charyb.

At the end of the game, the emeralds are all brought back together and Sonic uses them to become Super Sonic and battle a Master Emerald-empowered Ix.

This also includes the Great Emeralds , which are emeralds that have been charged up with Voxai power. However, Eggman traps Super Sonic in his Chaos Energy Cannon which removes the emeralds from him, reversing his super transformation and drains the emeralds of all of their power in order to power his laser, designed to awaken and release Dark Gaia from the planet.

From there, the emeralds are left completely black and powerless, and are taken by Sonic and Light Gaia to the seven sacred shrines on different parts of the planet.

The emeralds' powers are restored one-by-one, and the seven continents are put back into place as each emerald is restored.

At the end of the game, while inside each of the shrines, Light Gaia asks the Chaos Emeralds to bring the shrines to him, and the emeralds, as well as the shrines, appear inside the core of the planet, with the shrines combining together to build the Gaia Colossus, which Light Gaia controls via his own power.

But after learning so much, Sonic decided to let Cici keep them in her backpack. To collect the Chaos Emeralds the player must unlock and finish all the Sonic Simulator levels which requires gathering all red rings from the levels.

Once done, the option to use Super Sonic must be activated from the options menu. Sonic cannot use Wisps in this mode an alternate route appears in areas that absolutely need Wisps , and requires fifty rings to transform, but he gains bonus points every few seconds it's active and has infinite boost power, Super Sonic retains most of his old mannerisms in games like Sonic the Hedgehog 2 such as gliding when picking up speed and the fact Sonic needs fifty rings to transform once more as usual.

After all of them are obtained, Super Sonic is playable only to beat a secret, optional boss called Nega-Mother Wisp. In Sonic the Hedgehog: Light through Darkness , Cici has kept the Chaos Emeralds in her backpack because she had found them 3 months ago, but Arjar has took them without Cici noticing.

Shadow has got the Chaos Emeralds and take them to Sonic. For some unexplained reason possibly due to the Time Eater's actions the emeralds end up in the White Space.

The remaining Emeralds - Green, Blue, Red, and Cyan - end up getting drained of their color and drift through though the White Space, and the Sonics have to restore them by fixing the worlds.

In order to gain access to the Center of Time , Modern and Classic Sonic have to place all the Chaos Emeralds into the broken gears near the entrance in order to open it.

During the final confrontation when both Sonics get badly injured by the Time Eater, Sonic's friends appear and cheer on both Sonics.

The Chaos Emeralds then emerge from the Sonics, reacting to their friends' encouragements and they transform both of them into Super Sonic.

Beginning with Episode I , collecting the emeralds works the same way as it did in the original Sonic the Hedgehog game, by collecting 50 rings and entering the Special Stage at the end of an act.

Sonic would then need to navigate through a series of mazes that constantly tilt clockwise and counterclockwise, with many obstacles to reach the emerald.

In Episode II , the emeralds are obtained by reaching the end of an act with the exception of boss acts and the first acts of Sky Fortress Zone and the Death Egg mk.

II Zone with 50 rings and jumping into the giant ring past the sign post, and completing Special Stages designed in a half-pipe, which pays homage to Sonic the Hedgehog 2.

In "Marsha the Hedgefox", after completing certain acts, she earns a chaos emerald. In the final battle, Marsha is badly hurt by one of Dark Princess' dark matter balls but ends up being cheered by her friends from Sonic's world and the Land of Ooo.

The emeralds emerge from her and she transforms into super Marsha. Brawl when Sonic transforms into Super Sonic and when he turns back to normal.

The Chaos Emeralds can also be seen on Super Sonic's trophy. In one of Sonic victory poses Sonic is seen holding a blue Chaos Emerald.

The players team must recover the emeralds from Flappers and then use them to defeat a frozen version of the monster, Perfect Chaos. It is possible to create synthetic Chaos Emeralds with the same wavelength and properties as the originals, but with less power.

The Metarex-made Emeralds seem to only have negative energy inside them as Sonic became Dark Sonic when he used a hoard of their fake Chaos Emeralds.

In addition, the artificial emeralds can also be used to sabotage devices that require Chaos Emeralds to power them.

The Chaos Emeralds were originally guarded by Chaos , a Chao that had mutated due to contact with the Chaos Emeralds, and that protected both the Emerald Shrine and the other Chao that lived there.

Knuckles guards them as well as the Master Emerald. Tikal found Chaos and the Chao in her ancient Echidna family. She loved them and cared for them, but her father found out about them and wanted the power of the Emeralds for himself.

He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the power of the Emeralds, became Perfect Chaos, and destroyed the Echidnas.

Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own spirit in the process.

The Chao lived on and bred, however. This is the point at which the Echidnas took over in protecting the Emeralds.

Knuckles is the Echidna that protects them in the time of the current Sonic the Hedgehog timeline, and also the only Echidna left according to the Sonic the Hedgehog 3 manual in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence.

Angel Island was not afloat in the time of Tikal, but was instead located in the ocean near the Echidna city now Mystic Ruins. It's possible the Floating Island was created when Perfect Chaos arose before Tikal sealed him which there is evidence of in the Sonic the Hedgehog 3 manual.

If this is true, the reason it does float high in the sky is most likely in order to protect the Emerald from invaders who might try to steal it like Dr.

Eggman eventually did. Another reason for the fact that the Angel island floats, could be that the Master Emerald's energy causes the island to rises high above the surface.

During the time of Tikal's life the Chaos Emeralds canceled out the Master Emeralds effects and after Chaos used the Emeralds to become Perfect Chaos, the lifting effect of the Master Emerald started although it is not shown in Sonic Adventure.

The question is, why does it float if the Super Emeralds are in the same chamber as the Master Emerald? This may mean that the Master Emerald provides power for the Chaos Emeralds, and can be made to stop their power or maximize their power in close range.

In the Archie Comics storyline, Knuckles is merely the latest in a long line of Master Emerald protectors, known as the Brotherhood of Guardians. Blaze the Cat is the Guardian of the previously mentioned Sol Emeralds.

In the first game of the series, Sonic the Hedgehog , there were six Chaos Emeralds. The number was extended to seven Emeralds in Sonic the Hedgehog 2 for the Mega Drive , and that number has been consistent ever since, with a few exceptions such as most other 8-bit titles.

Each character held an Emerald in the "story mode", and to get another one from a different character, they must be defeated in a fight.

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Even alone, their power is unmatched by anything else in the universe; except perhaps by the Master Emerald, which is just as powerful as all seven Chaos Emeralds, if not more.

The Chaos Emeralds in themselves are usually used for weapons of mass destruction in Doctor Eggman 's case , Chaos Powers normally the case with Shadow the Hedgehog , and letting people turn into their Super forms pretty much everyone.

The energy can also be given from one super form to another character to allow that person to achieve a super form of his own for example, at the end of Sonic Heroes.

It is not known why the Chaos Emeralds need collecting at the beginning of every game except, of course, for the purpose of game dynamics.

One explanation is that after the Chaos Emeralds are used to their maximum strength, they repel each other and so end up in Special Stages early games or just the "four corners of the world" later games , very much like the Dragon Balls from the Dragon Ball franchise.

However, there is one exception to this explanation. This is evident when he leaps off the Tornado and falls off-screen only to come racing across the ocean as Super Sonic before making his way onto Angel Island.

There, Knuckles then steals the Chaos Emeralds and hides them from Sonic so that he has to search from scratch like all other games. Thus, another explanation could possibly be that Sonic himself hides them so their power won't fall into the wrong hands, and so all of them won't be in one group for "easy picking".

Because of the huge power emanating from each emerald, creating radars to track them are relatively simple Rouge, Tails and Eggman all had one in Sonic Adventure 2 , and Tails used one again in Sonic Riders.

Each emerald is linked to each other, and as Tails describes, act like magnets attracting each other, allowing him to discover Eggman's location on the ARK.

It was revealed in Sonic Adventure that the negative energy within the Emeralds gives them their colors, as after Chaos used the Emerald's energy to become Perfect Chaos the emeralds are shown to be clear.

Certain games have used their own unique colors for the emeralds. In Sonic Spinball , they are all blue. In Sonic Battle , they are all green.

In Sonic R , the Blue Emerald is absent, replaced with an orange one. In the Sonic the Hedgehog comic series by Archie Comics , the emeralds were spread across seven locations in the galaxy and there were hundreds of them.

Each location had its own unique emerald color, with the total number of colors being seven. A later plot development led to all Emeralds of a certain color being fused together as one, resulting in the seven emeralds of the games.

A black emerald served as a prison for Chaos 0 see Sonic the Hedgehog 80 , but it is not specifically stated to be a chaos emerald.

In the Sonic the Comic series, the emeralds are blue, yellow, red, green, orange, grey and purple. As revealed in Sonic Adventure , Chaos Emeralds have both positive energy and negative energy.

Our positive feelings toward each other can make them work! However, it is shown that the negative energies of the Chaos Emeralds are what gives them their color As seen in Sonic Adventure and Sonic Rush.

Although the Emeralds are described as having unlimited energy, [7] which is why they are often sought after by other characters, having all seven allows the energy to be tapped into more efficiently, as seen in Sonic Adventure 2 , after the ARK's Eclipse Cannon was fired with six emeralds, it was described as taking far too long to charge back up without the seventh.

Despite destroying a good portion of the moon by harnessing six emeralds, the Eclipse Cannon was only able to destroy a large city by using five Emeralds.

Super transformation is a frequently recurring gameplay feature and story element that allows the player to play as a powered up version of the character, traditionally obtained by collecting all of the Chaos Emeralds in addition to 50 Rings , as was the case in the Genesis games starting with Sonic the Hedgehog 2.

Super transformation generally gives the character enhanced speed, similar to using a "High Speed" power up. The transformation also originally gave the character the same effect as the "Invincible" power up.

The compromise in super transformation is that the power is sustained by Rings during gameplay. It originally took 50 Rings to enable the transformation, which are then gradually drained over time.

Starting with Sonic Adventure , players are no longer allowed to manually transform, but are simply given the ability through the story.

The rings are only used as a gameplay mechanic to limit how long the form can last. The exception to this was Sonic Riders , where only one Ring is needed.

Running out of Rings in a final boss battle results in an instant loss of a life, usually due to the character being in unsurvivable conditions such as over a flooded city street, in the cold of space or the magma filled core of a planet.

Another general super transformation ability is flight. This was originally unique to Super Sonic as he would fly above the ground at maximum speed, and take to full flight at the end of Sonic the Hedgehog 2.

The ability is now shared by all transformations and is a defining trait. A character can also hover in midair as, beginning with Sonic Adventure 2 , the transformation is usually used in areas high above the ground.

Although it is a power up in itself, the super transformation can be powered up further. To do this, the player must collect all seven of the Chaos Emeralds and reactivate them in their powered up state as the "Super Emeralds.

If multiple people are around when the chaos emeralds are being used they can both enter "Super Form" such as Sonic Adventure 2 Battle, Sonic Heroes, and the Sonic the Hedgehog , however, even though there can be multiple users, they share the same amount of rings that keeps them in "Super Form".

Although Shadow the Hedgehog is the first to be seen using Chaos Control in Sonic Adventure 2 , the earliest known user of the ability is Black Doom , the Black Arms leader, as he could very well be over years old as he states before the "Sky Troops" stage in Shadow the Hedgehog that he visited Earth around that time years ago.

In the Shadow the Hedgehog game, Chaos Control is described as being enhanced with each Chaos Emerald added to its usage, until reaching full power with all 7 Emeralds.

Its use in the games has been inconsistent. Although cutscenes [18] and official bios [19] often claim that the Chaos Emeralds allow the use of Chaos Control, Shadow the Hedgehog has used it several times during gameplay and a few cutscenes without a visible Emerald, such as in Sonic Rivals and Sonic Battle.

The Sonic the Hedgehog Comic series takes a more consistent approach. However, Shadow is able to use Chaos Control without an Emerald, thus the Ultimate Lifeform can be included among them.

Appearing first in the 2-player mode of Sonic Adventure 2 and then canonized in the final level of Shadow the Hedgehog and Sonic X , Chaos Spear is an attack whereby bolts of energy are thrown at an opponent.

Another related power, that first appeared in the game Shadow the Hedgehog , is Chaos Blast. It is a large explosion of energy radiating outward from its creator.

Shadow told Eggman to collect a few Chaos Emeralds in order to get enough power for the Eclipse cannon. In the end side Eggman had six Chaos Emeralds and he was able to destroy half the moon.

Tails soon managed to produce a "fake Chaos Emerald" that Sonic used in order to teleport back to the Space Colony ARK when Eggman sent him to space in an explosive capsule.

Eggman stole the real emerald from Tails and put into to the Eclipse Cannon; however, when all seven were collected, the ARK started to fall toward Earth in order to kill millions of innocents for vengeance of Gerald Robotnik.

The Chaos Emeralds were disabled by Knuckles, who used the Master Emerald, but when it appeared to be useless, as Biolizard was controlling the ARK, Sonic and Shadow used the emeralds to transform into their Super States for the last battle.

The Chaos Emeralds play the same role they did in the classic games being only used to get a better ending and extra stage for Sonic.

In Sonic Heroes , the gameplay pays homage to classic elements, so it goes back to a way of collecting the Chaos Emeralds in special stages to unlock the Last Stage.

In Sonic Rush the Chaos Emeralds are necessary to access the final stage of the game. Special Zones make a return as a way to find the Emeralds.

The Emeralds are shown to have an inter-dimensional counterpart, the Sol Emeralds, with similar powers.

The Chaos and Sol Emeralds' powers are shown to come from the positive emotions of their wielders in this game and they are used by both Sonic and Blaze to transform into their Super States.

In the game Sonic the Hedgehog , the Emeralds fully take on the power to "transform thoughts into power", just as the Master Emerald was said to be capable of doing in Sonic Adventure.

These emeralds appear slightly smaller in size, and give off gleaming sparks of light of their respective colors, and are given the additional title of "miracle gems".

In the tiant and seal the newly born Iblis into his daughter's soul, so long as she abstain from crying, with the only other stipulation being that the vessel must be of royalty.

Mephiles succeeds in mass-producing duplicates of himself using two Emeralds, and showing Silver a fabricated vision of a smug-looking Sonic surrounded in flames, through the Emerald itself.

Only six of the Chaos Emeralds appeared in this game: the green emerald which Shadow and Rouge found whilst exploring Crisis City in the future.

They then used it along with the cyan emerald to go back to the present while Shadow stayed in the future to battle Mephiles.

Rouge then gave the chaos emerald to EOmega to give to Shadow in the future so as to escape Mephiles. Mephiles later used its power along with the yellow emerald to battle Shadow , the blue emerald which was owned by Elise who then gave it to Sonic when she was captured.

Sonic then gave it to Eggman so as to ensure Elise's release. Eggman then put the emerald into his Egg Genesis which Silver and Blaze defeated and obtained the emerald themselves.

Silver then gave it to younger Elise in the past as a good luck charm, which showed how Elise came to possess it in the present , the yellow emerald which Mephiles went after at the end of Shadow's storyline and used to battle Shadow in conjunction with the green emerald , the white emerald which the Duke of Soleanna sealed Iblis inside Elise's body with.

The duke then gave the Emerald to Silver right before he died which Silver used to go back to the future so as to seal Iblis.

Blaze then used it and the cyan Emerald to seal Iblis away into a different dimension , the cyan emerald which Sonic and Shadow obtained from defeating Iblis so as to go back to the future.

Sonic then gave the Emerald to Silver, which Blaze used in the future along with the white emerald to seal Iblis away and the purple emerald which Mephiles was shown to have the entire way through the series.

The red emerald meanwhile was never seen in the main story lines until the last story, although it is possible that it is the one Dr.

Eggman located when he searched for the Chaos Emeralds on his ship. Mephiles also somehow uses some sort of "shortcut" when he uses the purple Emerald in his possession to warp all six of the other Emeralds to his location, possibly using the magnetic properties of the Emeralds, and uses their full power to begin his and Iblis' transformation into Solaris.

Lastly, Elise , sharing the hopes and desires of the remaining cast possibly even including Eggman to bring Sonic back to the land of the living, uses all seven Chaos Emeralds to bring Sonic back to life, in the form of Super Sonic, who thanks Elise and shares his power with fellow hedgehogs Shadow and Silver.

In Sonic Riders , the first one to be seen was stolen by the Babylon Rogues but it is unknown which one it was.

Eggman instructed to raise the Babylon Garden from Sand Ruins. They appear in her dimension for no indicated reason and one must race Johnny for the Chaos Emeralds, although it is possible that Sonic had them with him before he arrived in the Sol Dimension and they scattered during the transition note that the Chaos Emeralds in the Sol Dimension would likely have the same effect as the Sol Emeralds in the Chaos Dimension as shown in Sonic Rush.

The Chaos Emeralds later are taken by Ix into the Twilight Cage , and distributed amongst the Kron to power their factory , the Zoah as a power-source for a secret weapon to use against the N'rrgal , the N'rrgal as a weapon against the Zoah , the Voxai Overmind , and Ix's two Gizoid prefects, Scylla and Charyb.

At the end of the game, the emeralds are all brought back together and Sonic uses them to become Super Sonic and battle a Master Emerald-empowered Ix.

This also includes the Great Emeralds , which are emeralds that have been charged up with Voxai power. However, Eggman traps Super Sonic in his Chaos Energy Cannon which removes the emeralds from him, reversing his super transformation and drains the emeralds of all of their power in order to power his laser, designed to awaken and release Dark Gaia from the planet.

From there, the emeralds are left completely black and powerless, and are taken by Sonic and Light Gaia to the seven sacred shrines on different parts of the planet.

The emeralds' powers are restored one-by-one, and the seven continents are put back into place as each emerald is restored.

At the end of the game, while inside each of the shrines, Light Gaia asks the Chaos Emeralds to bring the shrines to him, and the emeralds, as well as the shrines, appear inside the core of the planet, with the shrines combining together to build the Gaia Colossus, which Light Gaia controls via his own power.

But after learning so much, Sonic decided to let Cici keep them in her backpack. To collect the Chaos Emeralds the player must unlock and finish all the Sonic Simulator levels which requires gathering all red rings from the levels.

Once done, the option to use Super Sonic must be activated from the options menu. Sonic cannot use Wisps in this mode an alternate route appears in areas that absolutely need Wisps , and requires fifty rings to transform, but he gains bonus points every few seconds it's active and has infinite boost power, Super Sonic retains most of his old mannerisms in games like Sonic the Hedgehog 2 such as gliding when picking up speed and the fact Sonic needs fifty rings to transform once more as usual.

After all of them are obtained, Super Sonic is playable only to beat a secret, optional boss called Nega-Mother Wisp.

In Sonic the Hedgehog: Light through Darkness , Cici has kept the Chaos Emeralds in her backpack because she had found them 3 months ago, but Arjar has took them without Cici noticing.

Shadow has got the Chaos Emeralds and take them to Sonic. For some unexplained reason possibly due to the Time Eater's actions the emeralds end up in the White Space.

The remaining Emeralds - Green, Blue, Red, and Cyan - end up getting drained of their color and drift through though the White Space, and the Sonics have to restore them by fixing the worlds.

In order to gain access to the Center of Time , Modern and Classic Sonic have to place all the Chaos Emeralds into the broken gears near the entrance in order to open it.

During the final confrontation when both Sonics get badly injured by the Time Eater, Sonic's friends appear and cheer on both Sonics. The Chaos Emeralds then emerge from the Sonics, reacting to their friends' encouragements and they transform both of them into Super Sonic.

Beginning with Episode I , collecting the emeralds works the same way as it did in the original Sonic the Hedgehog game, by collecting 50 rings and entering the Special Stage at the end of an act.

Sonic would then need to navigate through a series of mazes that constantly tilt clockwise and counterclockwise, with many obstacles to reach the emerald.

In Episode II , the emeralds are obtained by reaching the end of an act with the exception of boss acts and the first acts of Sky Fortress Zone and the Death Egg mk.

II Zone with 50 rings and jumping into the giant ring past the sign post, and completing Special Stages designed in a half-pipe, which pays homage to Sonic the Hedgehog 2.

In "Marsha the Hedgefox", after completing certain acts, she earns a chaos emerald. In the final battle, Marsha is badly hurt by one of Dark Princess' dark matter balls but ends up being cheered by her friends from Sonic's world and the Land of Ooo.

The emeralds emerge from her and she transforms into super Marsha. Brawl when Sonic transforms into Super Sonic and when he turns back to normal.

The Chaos Emeralds can also be seen on Super Sonic's trophy. In one of Sonic victory poses Sonic is seen holding a blue Chaos Emerald. The players team must recover the emeralds from Flappers and then use them to defeat a frozen version of the monster, Perfect Chaos.

It is possible to create synthetic Chaos Emeralds with the same wavelength and properties as the originals, but with less power.

The Metarex-made Emeralds seem to only have negative energy inside them as Sonic became Dark Sonic when he used a hoard of their fake Chaos Emeralds.

In addition, the artificial emeralds can also be used to sabotage devices that require Chaos Emeralds to power them. The Chaos Emeralds were originally guarded by Chaos , a Chao that had mutated due to contact with the Chaos Emeralds, and that protected both the Emerald Shrine and the other Chao that lived there.

Knuckles guards them as well as the Master Emerald. Tikal found Chaos and the Chao in her ancient Echidna family. She loved them and cared for them, but her father found out about them and wanted the power of the Emeralds for himself.

He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the power of the Emeralds, became Perfect Chaos, and destroyed the Echidnas.

Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own spirit in the process.

The Chao lived on and bred, however. This is the point at which the Echidnas took over in protecting the Emeralds. Knuckles is the Echidna that protects them in the time of the current Sonic the Hedgehog timeline, and also the only Echidna left according to the Sonic the Hedgehog 3 manual in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence.

Angel Island was not afloat in the time of Tikal, but was instead located in the ocean near the Echidna city now Mystic Ruins. It's possible the Floating Island was created when Perfect Chaos arose before Tikal sealed him which there is evidence of in the Sonic the Hedgehog 3 manual.

If this is true, the reason it does float high in the sky is most likely in order to protect the Emerald from invaders who might try to steal it like Dr.

True Power Of The Chaos Emeralds Video

The True Power Of The Chaos Emeralds%21 First Edited Animation True power of the chaos emeralds

True Power Of The Chaos Emeralds Video

Power of the Emerald

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